A small game prototype needs a repeating ambient cue for a quiet indoor scene. The repeat point is more noticeable than I expected during extended listening. I am unsure whether the problem is the edit or a texture near the ending. I would first compare a longer crossfade with the current short transition. The playback level and the rest of the cue would remain fixed. There is no dramatic change in the room at the repeat point, so the music should not imply one. I would listen to several cycles in context, then inspect the boundary separately, keeping notes about exactly when the interruption becomes apparent. A page about <a href=https://sunomusicfix.top>remove suno artifacts</a> came up during my search for another possible check. Without a comparison, I cannot tell whether processing would affect the boundary usefully. For this scene, the repeat should feel consistent with the surrounding ambience. Which checks would you make before changing the exported audio itself?
Форум / Гайды и советы / Comparing audio changes at matched levels
Comparing audio changes at matched levels
Автор темы: Lucaskr
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